Wallpaper Engine Update Build 1.0.1369 Download
Title: Wallpaper Engine
Genre: Animation & Modeling, Design & Illustration, Utilities, Early Access
Developer: Kristjan Skutta
Publisher: Kristjan Skutta
Release Date: 11 Oct, 2016
Release Name: Wallpaper Engine
Game Version: Update Build 1.0.1369
Size: 126 MB
ABOUT THIS SOFTWARE
Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!
- Bring your desktop alive with realtime graphics, videos, applications or websites.
- Personalize your wallpapers with your favorite colors.
- Use interactive wallpapers that can be controlled with your mouse.
- Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
- Support for multi monitor environments.
- Wallpapers will pause while playing games.
- Create your own wallpapers with the Wallpaper Editor.
- Use the Steam Workshop to share your wallpapers.
- Wallpaper Engine can be used in parallel to any other Steam game or application.
- Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).
Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.
The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.
You can now define custom playback behavior for any specific application in various situations. These take priority over the automatic maximized/fullscreen/audio rules.
For example, if you want to use ‘Stop’ for fullscreen games, but not for your browser, you may add a rule for your browser to make Wallpaper Engine keep playing the wallpapers while your browser is fullscreen, but otherwise stop them while playing:
You can also register screen recording programs to ignore them in Wallpaper Engine’s audio detection. This allows you for example to keep Nvidia Instant Replay enabled on the desktop but also let Wallpaper Engine properly mute automatically while other applications are playing audio:
New Effects and Options
The 2D editor has a new multi gizmo that combines position, rotation and size of an object into one and it’s now possible to edit particle control points directly on the wallpaper:
Four new effects have been added as well:
Lightning discharge example: https://streamable.com/ofhq2
There is also a new ‘playback rate’ option on the right for each particle. This allows you to slow down the rate at which the entire particle is simulated just like in the wallpaper browser:
Each wallpaper that has parallax allows enabling and disabling the mouse parallax effect now:
The next big content patch will bring a number of playlist features, you can check them out on the roadmap already. This should include time based playlists, probably one of the most requested features right now.
Added application rules.
Added particle emitter option to only emit one particle max per frame.
Made playlist automatically skip missing wallpapers instead of showing an empty screen.
Added option to choose whether wallpapers should unpause during Aero Peek/alt tab.
Added focus per monitor option as the new default pause for focus (to be consistent with everything else).
Added more preset effects.
Added playback rate particle instance option.
Added control point gizmo and option to particle instances.
Added a multi gizmo as a new default 2D gizmo.
Added mouse parallax option to browser for wallpapers with mouse parallax.
Fixed web wallpaper pseudo random generator not being seeded.
Fixed sprite sheet frame multiplier not being normalized on dx9/ogl.
Fixed scene wallpapers jumping in time when unpausing.
Fixed property presets overwriting meta information of properties (i.e. breaks image loading).
Fixed CEF shutdown freeze when any blocking Windows function is used at a similar time (i.e. editor preview visibility changes).
Fixed pagination when text filter is used.
Fixed partial translations resetting selected language when loaded too early with a workaround.
Potentially fixed a wallpaper resize issue when size changes are triggered too quickly and Windows starts blocking.
Fixed filter warning not showing up for approved/audio responsive.
Fixed fade window not joining the desktop icons correctly on some multi monitor configurations.
Fixed unsub on Workshop tabs also deselecting the wallpaper.
Fixed sound with ‘loop’ option only playing one sound forever instead of all sounds that were added.
Trying to update Boost Filesystem again without wreaking Havoc through exceptions.
Changed tray icon to use the win7 icon on win10 because it is otherwise invisible in the task manager.
Changed both Discover and Workshop tabs to show a popover since both are i
Before install Wallpaper Engine, please install this file first: